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ptt_big
This area, build in UDK, is a remake of a scene from the canceled game Nomos (see picture below).
It used to look destroyed, rainy and abandoned. I redid all lighting, post-effects and shifted the layout around to make it look like a habitable neigbourhood. I modeled some storefronts, the trees and lanterns.


Same shot, this is what the original environment looked like.
Ironicly enough, my part in this area was to create chaos. Lighting here was done by Floris Sprokkreeff
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One of the few new models I made for this scene.