This scene, build in UDK for the canceled game Nomos, tells of an apocalyptic world destroyed by war and nature dissasters. The light is a sign of new life coming after a dark period. I made almost every model in this shot, consisting mostly out of several pillars, walking platforms and rubble pieces. After that I assembled them all together in the mockup.
I did a paint-over on this shot. The older, realtime version can still be seen in my Demoreel.
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