Angel Statue modeled with Maya and textured in Photoshop.
Shaders, lighting and rain effects done in UDK.
Made the discision to keep the LM and Colormap seperated so I could tile the colormap more easily. This way I can scale the statue to a larger version and change the tiling-setting so it doesn't look stretched compared to the smaller version. Since the erosion is just extra blackness I just added it to the LM, saves me an extra texture.
Download .mp4 (1.46mb) - This movie shows of the rain effects and the waterdripping-fx used in the statue-material.